Context launches 5 new branded applications

Filed under: apps, facebook, marketing — kevin @ August 29, 2008

Context just recently launched engaging applications for five major brands:

Kraft One Minute Mogul: Oscar Mayer has a new line of delicious sandwiches – so good that apparently once you try them you’re hooked!  So Kraft and Ogilvy worked with Context to build an social game on the Facebook platform that encourages trial through coupons.  It’s a very innovative approach to tying online viral marketing to offline store purchases, and we’re excited to see how it goes.

Travel Channel Kidnap!: Travel Channel wants to use a Facebook application to drive traffic to their site, which is always a challenge (people love Facebook, why ever leave?).  So Travel and Rapp Collins worked with Context to build a social game where users kidnap their friends to far off places – and in order to escape the hostage must answer a question (then answer for which can be found on Travel Channel).  The app includes sophisticated Flash and heavy graphics to meet Travel Channel’s branding guidelines and has seen significant growth since it launched a couple weeks ago.  Try to escape!

Absolut Top Bartender: Absolut launched its Facebook page for Absolut Top Bartender.  In partnership with NBC, Absolut is sponsoring a series of 5 events in 6 key US markets - New York, Chicago, LA, Miami, San Francisco, Las Vegas - in a search for the best bartender.  NBC will film and distribute the real world competition, and all online activity - bartender registration, event organization and promotion, and voting for the best bartender - will be managed by Context using Facebook applications we built for Absolut’s page.

Miller Today I’m Toasting: Miller was looking to engage young people online in an interactive and social way.  To meet their goals, Miller and Digitas worked with Context to design and build a toasting application that celebrates everyday with fun random holidays.  The application is one of the first branded alcohol apps to launch on Facebook that uses Facebook’s age-gating technology, limiting interactions with the app to those over 21.  Did you know that today is Less Salt Day?  I’ll toast to that!

Microsoft Got Pies: Microsoft launched its fourth Facebook app with Context, this one called Got Pies to promote IE8.  IE8 includes a new web slices feature, which allows users to monitor content on websites via the toolbar.  The app allows users to create ’slices’ (in this case slices of pie) and share them with friends, as well as see updates to their friends’ slices via a ‘virtual webslice,’ and for users of IE8, monitor the most popular user-created pies via an actual web slice.

Enjoy!

Microsoft Office Poke featured in San Francisco Chronicle

Filed under: apps, facebook, marketing, press — kevin @ July 7, 2008

Over the weekend the San Francisco Chronicle wrote an article on brands moving onto Facebook - and started the article with reference to the Office Poke application we built for Microsoft:

Throw a stapler at a Facebook friend, courtesy of Microsoft Office. Become a fan of Victoria’s Secret Pink to discuss favorite bra colors…

The full article can be found on SFGate.com.

Context Optional featured on Marketing Voices

Filed under: facebook, marketing, press — kevin @

Context Optional was featured on this week’s Marketing Voices Podcast with Jennifer Jones. In the interview Jennifer asks about some of the successful social marketing projects we’ve done with Microsoft and Electronic Arts.

Take a listen!

Context’s Official POV on Upcoming Facebook Changes

Filed under: apps, facebook — klep @ June 18, 2008

As you’ve probably heard, Facebook is making several changes to the Platform next month. The new user profile has won most of the attention, but the changes reach a lot further than that. Facebook is continuing their campaign to reduce app spamminess and app fatigue by making low-level changes that alter the way that users interact with and spread applications. We’ve looked at these changes in depth and are sharing our point of view with our clients and readers.

User Profile Functionality

The most visually noticeable upcoming change is the new user profile. Profiles are becoming more action-focused. A user’s current profile is largely made up of application profile boxes. We used to pitch profile boxes as one of the main reasons for building a Facebook app — Your brand can have a visual presence right on a user’s profile. We’ve discovered over time that despite this appeal, profile boxes are one of less importance than one would think. Facebook users are less likely to view their own profile as they are to view a friend’s. Our statistics and reporting engine has told us, with almost every app we’ve built, that the profile box itself draws far less new user interaction than feed items and user to user communication channels.

It’s a good thing that profiles aren’t the main driving force behind app usage, because they’re about to get much less prominent. Most apps currently focus their efforts on the “wide” area of a user’s profile (who wouldn’t want more space to use?). In the new profile design, the main profile page doesn’t have a wide area for applications — there is only a narrow column that is now limited in height. Only a handful of apps are displayed there; the rest are placed on a separate overflow “Boxes” tab. The upshot is that apps should focus more on their narrow appearance and be prepared to be relegated to the less-traffic’d Boxes section.

There is, however, a new feature available to applications that wish to manifest themselves on profiles. An app can optionally be capable of having its own full tab. Apps with tabs have much more functionality available than profile boxes provide. Profile boxes are a cached, static view of an application. A full tab has more interactive possibilities. The downside is that users must explicitly create a tab for an application, and there is likely to be a limit on how many they can create. The decision for a brand creating a Facebook app is whether the relatively small number of users who will grant your app a full tab is worth the added cost of a developing a full tab view. Our recommendation is to wait until we get a sense of how users are interacting with this new feature.

Feeds

Feed items are also being re-evaluated, with completely new APIs for developers to use. Optimizing the design and utility of a feed item has always given us an opportunity to make an app viral by knowing what works. The new functionality further recognizes the importance of building feed items that are relevant, flexible, and have appropriate calls to action. Users will be able to choose a one-line or short version of a news feed. In a trend that is seen in other new features as well, an app will be able to request special user permission for a more flexible full feed item.

Sessions

Apps are often judged by how their number of installs (or often by “downloads”, which is a misnomer). Facebook shied away from this measure early on. When the Platform first launched, they revealed the total number of users as a public statistic, but soon changed it to “Daily Active Users”, a measure of engagement instead of reach. App developers didn’t exactly follow suit — an install was still the holy grail of user interaction. Once a user installed an app, a large number of permissions were automatically granted, including accessing profile data, sending notifications, and emailing users directly.

Facebook has encouraged developers to allow users to get a taste of an application before requiring them to install. Public app pages appear in search results and feed items are more likely to show up in news feeds if they point to public pages. Despite these two big incentives, most developers still decided to require users to install their app even to do basic interaction. Now Facebook is forcing the issue — an app will not be able to require installation initially. Instead, it will require a much ligher app login, which will grant some permissions but not the full set of permissions granted by an install. Apps must then decide at which point in the user flow they should offer to promote the user to a full install.

Our take is that this is good for the platform, so it’s largely good for brands as well. Users will be less likely to worry about what an app will do on their behalf if they have this simple no-obligation way of interacting with the app. It does, however, change some of the long term decisions for the app. Many brands are looking at apps as a way to conduct a campaign that eventually turns into an email list. Instead, it’s to their advantage to continue to engage those users on Facebook by introducing new content or campaigns. Ultimately, it will be easier to get a larger number of brand impressions, but more difficult to get long-term users. That’s why we’ll make sure that every app is compelling enough that users will want to go to the full install.

Other Upcoming Changes

There are less-discussed or less-defined changes coming. Apps will be able to post new items to a user’s personal information section (with the user’s permission). For example, a branded app for a soft drink might ask users which flavor is their favorite. Their profile would be edited so that in addition to their favorite quotes and favorite movies, it would display their favorite flavor. There are also visual design changes that give apps some new functionality with a lot more room to display their content.

Existing Apps

Apps that are built on top of Context Optional’s Social Application Server will continue to function, unmodified, with the new features. Since permissions are changing, some individual application features may change in behavior (for example, apps that email users would have to be modified to ask permission). We are actively testing our apps with the new features and we’re also encouraging our clients to talk to us about how they can leverage the new features to their benefit.

See our Graphing Social Patterns East Slides

Filed under: apps, facebook — klep @ June 12, 2008

We sent Kevin to Graphing Social Patterns East in DC mainly so that we could throw a tiki party in his absence. Imagine our surprise when he ended up giving a terrific presentation on Viral Marketing and Advertising Strategies for Social Networks that got a great audience response and was featured on the front page of slideshare.net!

Kevin’s presentation covers the background rationale behind bringing brands to social networks and explains the different strategies for successful social marketing campaigns. It’s even better with Kevin’s comical and engaging delivery, so contact us if you’re interested in bringing your brand to social networks.

Developing Facebook Applications in Flash

Filed under: facebook — klep @ April 23, 2008

A client recently asked us for a summary of our thoughts on developing a Facebook application using Flash versus FBML. The vast majority of Facebook applications are written using standard web technologies and integrating into the Facebook experience with FBML, but Context Optional and many other developers have also used Flash in various ways where FBML is not appropriate.

Generally speaking, our opinion is that any application that can be done in FBML should be done in FBML. FBML applications provide a UI that is consistent with the rest of Facebook and take advantage of modalities that users are already familiar with. We advocate using Flash or a Flash+FBML combination primarily when the application has significant rich media needs or requires features that simply cannot be accomplished with FBML and JavaScript.

Here is our summary of the advantages and disadvantages of using Flash to develop Facebook applications:

Advantages of Using Flash

  • We can provide an entirely customized experience, including non-web fonts, stylized UI widgets, transparency, and animation.
  • Applications can play video, music, and other forms of media supported by Flash without requiring other plugins.
  • Much of the work is pushed to the client side, potentially offloading tasks from our servers.
  • There is slightly higher potential for re-using the application on other sites and/or platforms without a total rewrite.

Disadvantages of Using Flash

  • The application UI and interactions will be unfamiliar to users, and that barrier may be too great to achieve wide adoption.
  • A Flash app cannot take advantages of the built-in features of FBML, like the ability to render any user’s image without an API call or the ability to render standard Facebook UI elements.
  • It is more difficult to make the small, incremental changes that are the cornerstone of viral growth for an application.
  • By pushing work to the client side, server side control, monitoring, and logging are negatively impacted.
  • Some users disable Flash, or generally don’t like it due to performance degradation on their browsers.
  • Facebook imposes a strict set of security guidelines for Flash widgets and requires users to download a recent version of Flash if they don’t have it.
  • The security of Flash apps is dubious without special code to avoid revealing the app’s secret API key.

In general, we have seen Flash worked best when it fills in the holes where FBML falls short. For example, one of our first applications was a combined FBML+Flash app that let users build a customized music player. The player was in Flash, but all aspects of customization, user flow, and viral flow were all in FBML. Successful apps that only use Flash tend to be the exception, rather than the rule, as seen with the popular Biggest Brain app.

What Should Brands Do on Social Networks?

Filed under: facebook — kevin @ April 1, 2008

One of the primary reasons for Facebook’s success is that its social communication channels make it near effortless for friends to stay in touch. By opening up their platform 10 months ago, Facebook exposed these channels not only to independent developers, but also creative brands and agencies.

In our work with such brands and agencies, however, it seems that some haven’t quite grasped the differences between a social setting and a traditional mono-directional one. For instance, many of the companies that approach us are looking to build applications that display RSS feeds through Facebook. There are some good arguments for it – it brings the content to where the viewers are (on Facebook) and makes the content easier to share. But it doesn’t recognize that most users are Facebook for a reason other than the brand: their friends.

Coca-Cola is another example – they built an app for Sprite calls Sips. The pitch probably followed the logic that as (fluff)Friends (a highly active virtual pet application) is popular, that behavior can be replicated in a branded virtual pet - a Sprite can. Apparently, given the number of users, this has proven not to be the case. Even though it’s a virtual pet, it’s not the brand (or lack of one) that has made (fluff)Friends so popular – it’s that it integrates so well into the viral communication channels of Facebook and let’s users interact with their friends in a fun and unique way.

So what’s a brand to do? Remember why users are on Facebook (their friends) and what makes Facebook successful (social communication channels). Applications that tie into users’ desires to interact with each other in a variety of ways – not just messaging but poking and social gaming and quizzes and comparing – tend to do well. Applications that aren’t better with a user’s friends . . . . well, what’s it doing on a social network?

The Birth of vCPM

Filed under: facebook — kevin @

Social marketing is a non-linear, viral, social, multi-directional, and interactive means of enhancing brand recognition and increasing brand engagement.

Social marketing is not simply buying a banner ad campaign that runs on a social network, nor is it a branded widget. Done right, social marketing takes advantage of all the viral communication channels on social networks to provide an engaging experience that grows non-linearly and organically over the life of a campaign.

For example, Electronic Arts (EA) contacted us last year to build a Facebook version of their Smarty Pants console game for the Nintendo Wii. [context] first ported the game functionality to the Facebook platform. Using 22k questions from the console trivia game, we built an online version of Smarty Pants by adding a timer, awarding users points for answering quickly, and advancing users levels for playing more games.  But simply porting the game would not have acheived EA’s goals, nor would it have made for an effective social marketing program.

Through the addition of social features: friend challenges, individual game rankings, and leaderboards of users’ friend, [context] was about to make the game flow smoothly from person to person, adding a viral aspect that would have been near impossible to achieve outside of a social network.

So what happened? Within 3 months over 300k people played over 2.5M games of Smarty Pants. This is 100% viral growth. Media spent: $0

Another example - Microsoft wanted to engage users on Facebook. Microsoft Office products aren’t particularly social, nor do they have inherent consumer appeal. But together with McCann Erickson we adapted a concept already popular on Facebook: the poke. Microsoft’s Office Poke application lets users throw staplers, steal chairs, shred documents, and fetch a donut – all as ‘poking’ actions on Facebook. In the first month over 100k users installed the application and sent over 40k branded pokes per day – and about half of the users joined through viral growth (not the media spend).

Why is this important? Because today I was speaking with someone who works in social marketing who was explaining to me that it didn’t matter how viral an application is; to distribute an application and encourage installation across social networks advertisers buy impressions from ad agencies on a CPM basis, and regardless of how effective the application is the advertiser is still getting its value through the paid impression.

But that misses everything that’s interesting and exciting about social marketing! What about the 2.5M games of Smarty Pants and the tens of millions of impressions that those games created? What about the 40k daily Microsoft Office-branded pokes? The value isn’t in the paid ad impressions – the value is in the FREE ad impressions!

Users discovering a console game or interacting with Microsoft Office 2007 messages via social applications are unique from most typical advertising in that:

  1. Messages sent via friends inherently more engaging than messages received through banner ads
  2. Consumers are spreading brand messages on the brand’s behalf (extending the media buy 1x, 2x, or 5x times)
  3. Each action a user takes results in more branded messages disseminating through the social network’s viral communication channels – news feed and mini-feed stories, profile views, requests, etc. All free brand impressions.

Hence the vCPM is born: the viral CPM. The viral CPM takes into consideration all the impressions that derive from the ad campaign – both paid and non-paid. For example, let’s look at a $250k ad buy:

Traditional model:
Agency spends $250k on an ad buy at say $5 CPM. Over the course of the campaign shows 50M brand impressions. Great!

Social marketing model:
Agency spends $200k on an ad buy and $50k on a viral application (the new creative or ad unit). The $200k buy gets 40M brand impressions. Great!

But instead of leading to a microsite, the ad buy directs users to an app. Let’s assume the reasonable rate of $0.50/user through the ad buy. Now the app we’ve built has 400k users. Cool!

And if we’ve built the app in the right way, each user is inviting a friend, or two, or three. Let’s say two. Now we have 1.2M users of our app. Awesome!

And if the app is engaging, we might get a 10% daily active user rate, maybe at first. So let’s say 120k are using the app, and sending a couple actions per day that result in stories in the news feed, or requests, or messages. And if those are seen by a half dozen of their friends, then we have another 43M brand impressions from the campaign. Wow, that’s double what we started with!

And it gets better than that. Because these impressions are better received (because my friend challenged me to Smarty Pants), the interactions are more engaging (I’m actually playing the game, not just seeing the ad), and it’s ongoing – these calculations are just the first month, but the application now lives on, constantly generated news feed stories and branded impressions. For free.

So the vCPM for this theoretical campaign, over the course of 3 months (assume the app isn’t interesting and people lose interest and the app dies within 100 days), we’ve taken what was a $5 CPM campaign and turned it into a $1.5 vCPM campaign. Or said the other way, social marketing created over 3x the brand impressions for the same $250k (and arguably more valuable, interactive, and engaging brand impressions at that).

Social networks have created a new channel for non-linear, viral, social, multi-directional, and interactivee marketing. Existing units of measurement and pricing are falling short of recognizing the value of these social branded interactions, and are ignoring the value that viral applications can bring. Forget CPM or CPC, vCPM is the real opportunity.

What’s so Great About Facebook Anyway?

Filed under: facebook — kevin @

People give a wide variety of reasons why they use Facebook – the UI is clean, their real friends are there, they enjoy reconnecting with old friends. But can’t people stay in touch with phone and email and IM? And what about sharing photos with Photobucket or Flickr or Kodak Gallery? What happened to Evite for events?

It doesn’t take too many years working in the Internet space to learn that on average users are busy, demanding, and follow the path of least resistance. Right now, that path is Facebook.

The social network is rapidly replacing many means of social communication because it makes those communications frictionless. Want to send a message? Just click on name. Sharing photos with friends? Just tag them in your uploaded photos and they’ll be notified. Want to invite people to events? Only a few clicks away. Forget about cutting and pasting dozens of email addresses.

Likewise, even if I’m not a content creator (most users aren’t), my friends’ photos and events are only a couple clicks away. I can quickly and seamlessly view all my friends’ photos and see what events my friends are attending. No extra usernames and passwords to remember, no need to log into various sites to keep up with my friends’ lives. Integrated (and automatic) news feed stories, notifications, requests, and messages that make it easy to share and effortlessly stay in touch with friends.

Frictionless!

EA Making Moves in Social Gaming

Filed under: facebook — kevin @ February 12, 2008

Some blogs have recently picked up on some of our recent work with Electronic Arts. Gametap was the first to cover the story with an article last Friday titled, “Stealth EA Division Creating Games–Social Net Mash-up.” The article mentions our involvement, stating:

“Working with social application development house Context Optional, the two companies created the title, an online-only application that challenges gamers in many of the same ways the Wii game did (only without the Wii controller interface).”

The news was subsequently picked up by Rafit Ali at PaidContent.org, who mentions [context], as well as this week by Paul at Mashable, Justin at InsideFacebook, Alexander at Joystiq, Matt at GameIndustry.biz, Leigh at Gamasutra, Andrew at Ars Technica, and more…